09-02-2012, 07:59 PM
well, that, but innovation is kind of a buzz word that gets thrown around a lot. there are a lot of problems with the videogame industry that you can't quite fit into bullet points and quick paragraphs. our technology fixation, where improving the technology we use before improving the "art" we make. there's an analogy about the game industry to be found revolving around inventing the paintbrush before you know what color is.
there's things like the incredible drive to be taken seriously as an art form, but the ultimate reluctance and pant shitting when someone actually criticizes not just all of videogame, but even specific titles or elements of the culture at large as they would for any other art form.
it is 2012 and there are honest to goodness, still developers that consider story and plot to run separately from mechanical design
and developers that in The Year Of The Donut King (2012) it is still acceptable for their "highly realized" (sigh) "fantasy world" (snore) designed by hand (yawn) to be acceptably traversed by opening a GUI menu and clicking a button
there's things like the incredible drive to be taken seriously as an art form, but the ultimate reluctance and pant shitting when someone actually criticizes not just all of videogame, but even specific titles or elements of the culture at large as they would for any other art form.
it is 2012 and there are honest to goodness, still developers that consider story and plot to run separately from mechanical design
and developers that in The Year Of The Donut King (2012) it is still acceptable for their "highly realized" (sigh) "fantasy world" (snore) designed by hand (yawn) to be acceptably traversed by opening a GUI menu and clicking a button