09-03-2012, 02:31 AM
You overuse anti-aliasing, making the ourlines really thick and look banded. ALso, the light source seems to be between object and viewer (pillow shading) in some of them, mostly the slime. Generally, they could use more contrast and try to sacrifice some detail for readability. Try to make the light source more obvious and use far less anti-aliasing pixels.
The slime blob enemy should be less round, add some more gravity impact. The health bottle could use a broader bottom, too.
Of course, the stars need more work on their shape but well, stars are hard
Personally, I liked the low-res style, though, except for a few smaller issues
The slime blob enemy should be less round, add some more gravity impact. The health bottle could use a broader bottom, too.
Of course, the stars need more work on their shape but well, stars are hard
Personally, I liked the low-res style, though, except for a few smaller issues