Thanks Thumbtacks your feedback is always helpful . I wanted to try and smooth out the swaying when it comes out but I felt like if I extended the arm out a pixel, it didn't look like it swaying but rather more like he was over-extending his arm. I'll have to come up with something to try and prevent that, it's possible I may have to redo the axe so its at a better angle for his arm, but there is also the problem where someone wouldn't really be able to tell the design or the look of the axe from an Idle, which would be pretty important considering it'll be one of the first things a player will see.
In any case, I put in the axe for the run animation and also added a little head movement:
What do you guys think?
In any case, I put in the axe for the run animation and also added a little head movement:
What do you guys think?