09-05-2012, 09:04 AM
(09-05-2012, 08:02 AM)Crappy Green Gors Wrote: the sprites are still too pillowshaded/banded, they don't look tridimensional but rather 'bumpy' like plastic stickers. When increasing resolution of sprites, you shouldn't zoom it twice and smooth the same details, but redo them to make use of the extra space. I'll make an edit when I have the time.But isn't that the entire point of higher resolution, to show more detail on the same thing ? Because of the added space, I was able to give more shape to Koh and his mugshot, as well as obtaining more room for expressions .
I scale the old sprites x2 as a reference, but I draw the higher resolution sprites from scratch next to it, shaving off a pixel from each side (so although the sprite is contained in a 32x32 box, the limit of the higher resolution sprite is 30x30), and then making use of the extra space, like expressions, better body shapes, refined detail, etc. I don't really see the over-pillowshading and stuff, but I guess this is why I'm not a graphics major XD.