09-05-2012, 03:03 PM
I understand and even pointed it out, but then that would mean not only rework the character, but the entire game to support a less cartoony style. I just took the logical way and kept the same style you had for the small sprite. What you need to acknowledge, though, isn't the style, but moreso the coloring. As you see, my shading doesn't wrap the ourline as much as yours. I an not saying to stop wrapping the outlines forever, as that's ONE of the shading's properties. The tip is not to overuse the shades in this way.
Mine considers the character's body parts as tridimensional shapes, so the shading is more effective. The colors I chose also help making the sprite more lively and less pale.
I do agree that a more realistic proportion would do this game's graphics justice but it's important to pay attention to those basics too.
Mine considers the character's body parts as tridimensional shapes, so the shading is more effective. The colors I chose also help making the sprite more lively and less pale.
I do agree that a more realistic proportion would do this game's graphics justice but it's important to pay attention to those basics too.