09-06-2012, 02:48 AM
Zelda's sprites look normal, but the tiles are definitely squished.
It's because they have to fit the same screen content onto a screen with different dimensions.
Looks like the Classic NES roms only start when you manually set the save type (EEPROM for Mario).
However, it won't react to button input correctly (as in, usually not at all) here.
Either way, the squish effect is coded, it switches pixels from one frame to the next to make them look smooth.
It's because they have to fit the same screen content onto a screen with different dimensions.
Looks like the Classic NES roms only start when you manually set the save type (EEPROM for Mario).
However, it won't react to button input correctly (as in, usually not at all) here.
Either way, the squish effect is coded, it switches pixels from one frame to the next to make them look smooth.