09-09-2012, 07:18 AM
How do you feel about these kinds of games? Obvious examples of this type of game are the first two Zelda games, the first Metroid, the first Final Fantasy, etc.
I definitely prefer this method actually. The story can still be present without it roadblocking you into single areas. And also, this lets you travel all over, find out where you can and can't go at the moment, and use your MIND. Because you have to THINK about which route you need to take to move on. Any game that railroads you the entire game doesn't require thinking about this, because they tell you exactly where to go, or lock you in that general direction where the other paths are blocked off by something ridiculous, like a sleeping old man. Why not just go around the old bastard?
I definitely prefer this method actually. The story can still be present without it roadblocking you into single areas. And also, this lets you travel all over, find out where you can and can't go at the moment, and use your MIND. Because you have to THINK about which route you need to take to move on. Any game that railroads you the entire game doesn't require thinking about this, because they tell you exactly where to go, or lock you in that general direction where the other paths are blocked off by something ridiculous, like a sleeping old man. Why not just go around the old bastard?