09-09-2012, 02:45 PM
(09-09-2012, 02:20 PM)Koh Wrote: That doesn't make any sense...if you've already done a once-over through the area because the game railroaded you through it, there's no exploration to be done, because you've already been through there. It's like the way it seems to happen in Pokemon now...you have to go through some route, find out there's a little puddle of water in your way on it, so you decide to come back later with Surf, and all you get is a damn Rare Candy. What the heck is that, especially if you're at Lv 100? Then there are the times you find a legendary, which are the best kinds, but it's usually in some cave that's not even really a place to explore because it's usually just a small little path to the Legendary.
If the game designers aren't idiots, there should be all sorts of side-paths and collectables to explore and find. Additionally, the only fun I get out of open worlds is "screwing around", which isn't really how I like to play.
There's also replaying an old area because it's fun, and experimenting with new equipment. Ocarina of Time and Majora's Mask were pretty good at making old areas new by including locations only accessible with certain items. Banjo-Kazooie and Banjo-Tooie also did this.
Besides, if the areas I'm told to explore first are open enough to allow for exploration, I don't have a problem with not being able to access another part of the map until later. I don't want to be on a rail path like recent Sonic titles, but I do like some pretty distinct direction, and having to move Snorlax out of the way is a puzzle and a boss. Puzzles are fun. Bosses are fun.
It's funny how you say I don't make any sense because I disagree with you. Why did you start a discussion if all you wanted was a pat on the ass?