09-09-2012, 05:13 PM
(09-09-2012, 05:06 PM)Koh Wrote: It was the wording you had, not because I wanted you to agree with me. You said "so that by the end when I'm more familiar with the terrain, it's more explorable." This doesn't make sense. Once you go through the area, you have already "explored it." There's no more exploration to be had, other than to look behind the rock you couldn't get to before, for example.
This strongly depends on the game. Most games I know of that guide you through only do so when necessary, they rarely make you do everything possible in that area. Hell, they rarely guide you through every area.
Not having a good amount of extras or surprises for the player to discover is just bad game design. And often "that rock you couldn't get to before" can be something like "that hole in the ground you couldn't get to before which leads to a whole now area you can explore".