09-09-2012, 05:40 PM
Although I prefer open-ended, and would like to be able to non-glitch non-cheat sequence break as long as I have the needed skills and know how to pull off a sequence break, I feel that its not so much a matter of open-world vs linear... but a matter of a "lost factor."
With the exception of in game maze areas, I think you should be able to pick up any game after not play for a while and within a few minutes either be able to work towards another objective, or figure out what you were doing. In other words, even if you forgot what you were doing, you're only a few minute away from having an idea what to do or where to go next.
I really dislike it when I pick up an old game after not playing for a while and having NO IDEA what I'm supposed to do next. Wandering in circles not remembering where I explored last time is no fun at all.
(New places to explore are hints on where to go next as far as I'm concerned)
Open world exploration is great, as long as you're always have an obvious direction back to the main path. Objective journals, Maps, easy to find towns with NPCs that direct you to places to go, and as annoying as she was, Navi, are all great methods of giving the player a direction to go. Doesn't even have to be a direct route to the main plot either, round about ways work as well, as long as you're not asking what next for too long.
With the exception of in game maze areas, I think you should be able to pick up any game after not play for a while and within a few minutes either be able to work towards another objective, or figure out what you were doing. In other words, even if you forgot what you were doing, you're only a few minute away from having an idea what to do or where to go next.
I really dislike it when I pick up an old game after not playing for a while and having NO IDEA what I'm supposed to do next. Wandering in circles not remembering where I explored last time is no fun at all.
(New places to explore are hints on where to go next as far as I'm concerned)
Open world exploration is great, as long as you're always have an obvious direction back to the main path. Objective journals, Maps, easy to find towns with NPCs that direct you to places to go, and as annoying as she was, Navi, are all great methods of giving the player a direction to go. Doesn't even have to be a direct route to the main plot either, round about ways work as well, as long as you're not asking what next for too long.