09-10-2012, 12:11 AM
I (think so anyway(no really i really really do(its great)) think Dark Souls level design has something going for it. It gives you very little direction, but unlike a majority of games in the action/adventure genre that give you an "open" world to explore, Dark Souls areas have this really wonderful, natural feel to them.
They give you just the right amount of freedom that it doesn't detract from what you "can't" do in the game world, and every area has a purpose to it.
They give you just the right amount of freedom that it doesn't detract from what you "can't" do in the game world, and every area has a purpose to it.