(07-07-2012, 08:13 PM)Reix Wrote:
As of here, I have every animation completed.
Weight: 95, according to this: http://www.ssbwiki.com/Weight#SSBB_Weight_Ranking
Speed: 3.73 , according to this: http://wi-fi-tournaments.forumotion.com/...to-fastest
Jump: 2.35, according to this: http://www.ssbwiki.com/Jumping#Super_Smash_Bros._Brawl
Entrance- This should be in front, 75% transparent. A large white explosion should occur between frames 9-10.
Stance-
Walk- Repeat frames 5-12.
Run-Repeat frames 5-12.
Turn Around-
Jump-
Double jump-
Back jump-
Back double jump-
Falling-
Land-
Basic combo
Neutral Special: Tondeker
Air
Description:
Sukapon's signature move in Joy Mech Fight, he throws a copy of his head forward. It isn't very fast or powerful, but it deals decent hitstun.
Side Special: Skapon Roll
Repeat frames 9-16
Description:
This functions as a non chargeable version of Jigglypuff's Rollout. Use in air makes him fall at a 30 degree angle.
Up Special: Sky Dragon
Frames 6 and 10 should be 50% transparent and completely pink, and frames 7 and 11 should be a darker pink, and be 75% transparent.
Frames 9 and 11 should be 50% transparent and completely pink, and frames 8 and 12 should be a darker pink, and be 75% transparent.
Description:
An attack used by Shenlong in Joy Mech Fight, Sukapon uppercuts and teleports upward
Down Special: Astrong
Hold frame 8, and make it flash white twice. This is when it does damage.
Air
Hold frame 4, and make it flash white twice. This is when it does damage.
Description:
An attack used by EYE in Joy Mech Fight, Sukapon crouches with his hands together, and whoever touches him receives decent damage and knockback.
Forward Smash
Smash-* This can be double pressed, like Link's. The first hit has little knockback, the second does a large amount.
Up Smash
Smash-
Down Smash-
Smash-
Neutral air- Hold frame 10 until contact with anything.
Up air-
Forward air-
Back air-
Down air- He completely stops moving during this. Meteor Smash.
Aeriel Lands-
Crouch- Hold Frame 3.
Down tilt- He moves forward at frame 6.
Up tilt-
Forward tilt-
Dash attack-
Grab miss-
Grab- Hold last frame.
Pummel-
Foward throw-
Up throw- He jumps up while doing this, so the spinn frames should be like this:
Back throw-
Down throw-
Final Smash- Skapon Stand Up.
This causes everyone to start taunting, similar to the Amigo Assist Trophy. It lasts about 10 seconds after the animation is finished, allowing Sukapon to attack anyone almost freely for that time.
Guard-
Back Roll-
Forward Roll-
Sidestep-
Air dodge-
Tech-
Wall-Tech-
Wall-Jump-
Shield Break (Dizzy)-
Sleep- Repeat Frames 4-8.
Wake up-
Hurt 1 (Hit)-
Hurt 2 (Sent Flying)-
Hurt 3 (Dead)-
Hurt 4 (Getting back up)-
Get-up attack-
Edge lean-
Hang-
Ledge attack-
Ledge roll-
Assist trophy-
Hammer-
Item Swing-
Fire Flower Hold-
Walk While Using Item-
Item Shoot-
Item toss-
Forward:
Up:
Down:
Back:
Hold heavy object-
Walk w/heavy object-
H.O Throw-
Forward:
Up:
Down:
Wall-Hit-
Climb ladder-
Ride down ladder-
Crawl-
Swim-
Drown-
G&W Ball-
Super Spicy Curry-
Electric Hit-
Up Taunt-
Side Taunt-
Down Taunt-
Win-
Lose/clap- These go flying off screen in a random direction.
Revival Platform-
Preview -
Damage-
Selection Box-
Icon-Trophies-
Classic-
Adventure-
All Star-
FS-
Attacks and Sound Effects
Win Theme[flash(425,350)]http://www.youtube.com/v/Kf7Y5EudXPk[/flash] 5-11
Is it just me, or do we need to fix the hands a LOT? The fists thing staying in one position for almost the entire freaking time is sort of bothering me.
Also I like how at least 40% of the animations, mostly air attacks and stuff, are just moving body parts around without rotation or whatever.