09-12-2012, 02:49 AM
(09-10-2012, 01:25 PM)Goemar Wrote:(09-09-2012, 10:22 PM)total burning heart kojjiro Wrote: do dark souls and demon souls count
after pretty brief introductory sequences to teach you the mechanics in a controlled environment, you're very much allowed to go wherever you want (or get owned at anor londo)
I think that's just the case of a shit tutorial/poor game design. (And before "omg you just don't get Demon Souls" I went through it twice (as the first time is apparently not meant to be that great) and thought it was crap).
wow, this actually required me to hit the "Add Reply" button, and not quick reply so feel good about that gomear, so
when i read your post, this is what it made me do
i even had the outfit on at the time dude come on
all that post says is "i didn't understand demons souls" and "someone else who didn't understand demons souls told me how to enjoy the game"
Demon's Souls (デモンズソウル Demonzu Sōru) is an action role-playing game video game developed primarily by From Software (with assistance from SCE Japan Studio) exclusively for the PlayStation 3.
The Tutorial in Demons Souls primarily exists for two reasons.
1. To introduce you to the most important game elements
2. To introduce you to the most important mechanics of the world
Why are "Game Elements" and "Mechanics" separated? let's think about the elements as if it was the difficulty of the game, distilled and desperate from it's design.
Demons Souls is not a "brutally hard crap ass game" (thanks metacritic, no really)
What Demons Souls is, is a game that has actual design behind it's difficulty.
That difficulty comes from the fact that the game punishes you or rewards you for every single action in the entire game, made by the player.
In the situation where you charge blindly into a room and are met with receiving damage from an enemy laying wait in the darkness, you were punished for acting stupidly. If you approached that same situation later, and defeat the enemy quickly before you are ambushed, the reward trickles down from Advancement --> Physical Reward. You either advance towards the stage goal/or/and are rewarded with an item.
You see, the tutorial has a number of enemies around blind corners or in groups. It's purpose is to teach you how to deal with and assess threats before properly encountering them. That's Number One (of our reasons(on the list(it's up there, dude, you still following??)))
The second is of course introduction to the mechanics. Things like how your burden affects your movement rate, combat, parrying, stamina, HP and item management. These are the out and front "Game" elements that people are talking about when they say "gameplay"
The tutorial is there because Demon Souls has no super-mario esque "world 1-1" (it has an actual, numbered world 1-1 though crazy huh??) None of the worlds afterwards hold your hand in any tangible way, they weren't "designed" to serve as a tutorial, and would've made poor introductory sequences to the game
And Now You Understand Tutorials, But If You Think Demons Souls Was A Bad Game, You Might Just Have Bad Taste
now sit back, have a glassa (anything) and "enjoy" that game you "understand" dude