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Spriters needed for Sailormoon game
#3
Sorry about that.

Here's the demo link for Kles' version
http://dl.dropbox.com/u/21670438/bssmaex...ended).exe

Here's the gameplay vid.
http://youtu.be/5vMEu_3MKmE

Kles' game is more like a fusion of both features of a fighting game and a beat em up complete with roman cancels, air juggle combo, air dashing, parrying and just defend.

Mrgrill's game is more similar to the original arcade game but added command specific special abilities like healing, projectile, time stop and temporary invulnerability which can only be used when acquiring crystals. Additional characters were also added in the game.
http://www.youtube.com/watch?v=GOk2DIL_YPU

As for the game I'm working with Shinausagi777 for the Sailormoon S game what was originally planned was to have a special meter to use special abilities for each sailor soldier once the meter is full. Another feature is the roll dodge for evading enemies and projectiles. Pretty much similar to this one that was recently released in the link below.
http://www.youtube.com/watch?v=HR1BCHXPD...ure=relmfu

[Image: eudialbossbattle.jpg]
The picture below is just a mock up with the other Daimons created by Shinausagi777
[Image: mimetstageforshow.png]

I edited 1 sprite of Uranus. Neptune sprite by Charzynee
[Image: uranotry.png]
And additional moves for Sailormoon.
[Image: sailor_Rvs_Asuka.png]

Forgot to mention my own project which is basically a fighting game using 2d fighter maker. I'm basically learning the software but the lack of sprites was a problem. Spriting is too time consuming for me and need additional help.

I've already commissioned someone at sailormoonforum to do an arcade version of Saturn last year.
[Image: runattack.gif]
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Messages In This Thread
Spriters needed for Sailormoon game - by rgveda99 - 09-12-2012, 02:13 AM
RE: Spriters needed for Sailormoon game - by rgveda99 - 09-12-2012, 12:16 PM

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