09-18-2012, 01:02 PM
(This post was last modified: 09-18-2012, 01:05 PM by Terminal Devastation.)
Most of the random generated misses are either, a low chance of missing to begin with, higher chances based on an enemy stat, or higher chance due to the power of the attack. Risk assessment is part of strategy. In the first case, it merely causes a situation where you have to rethink your usual technique against the same enemy (or enemies).
In the second case, it's part of the strategy of beating the enemy in the first place, either you reduce the stat gap to increase hit chance, or you spam lower costing attacks while keeping an eye on health.
IN the third case... it's usually for a way of balancing something otherwise way too powerful. One hit death moves should NEVER be easy to pull off (and yet a few times they're worth it as a last resort).
I only know of a handful of random generated turn based things that really have RNG screw you the heck over if you have good strategy (Might have to rethink a few things every once and a while)
In the second case, it's part of the strategy of beating the enemy in the first place, either you reduce the stat gap to increase hit chance, or you spam lower costing attacks while keeping an eye on health.
IN the third case... it's usually for a way of balancing something otherwise way too powerful. One hit death moves should NEVER be easy to pull off (and yet a few times they're worth it as a last resort).
I only know of a handful of random generated turn based things that really have RNG screw you the heck over if you have good strategy (Might have to rethink a few things every once and a while)