09-18-2012, 03:02 PM
I suppose I am slightly unfair seeing as I do play Dungeons and Dragons, which is kind of turn and chance based, but at least there I can improvise with silly/awesome/both weapons and come up with new game mechanics on the fly as long as the DM likes them. (Seriously, a troupe I DM'd came up with like, three different Bro Moves.)
JRPGs don't have that. They're the same thing every time you play them. Whereas a tabletop RPG, even if it's the same campaign, can change drastically based on who's running it and who's playing the characters, and what characters they play.
And misses in D&D are randomly generated through die-rolls but the chance of missing is just based on how fast you are and how good your armor is, so most "misses" are really just "glancing off of armor", and you can increase your ability to hit through skills and the like, it's not really a randomly generated number.
I dunno. Maybe I'm just spoiled.
JRPGs don't have that. They're the same thing every time you play them. Whereas a tabletop RPG, even if it's the same campaign, can change drastically based on who's running it and who's playing the characters, and what characters they play.
And misses in D&D are randomly generated through die-rolls but the chance of missing is just based on how fast you are and how good your armor is, so most "misses" are really just "glancing off of armor", and you can increase your ability to hit through skills and the like, it's not really a randomly generated number.
I dunno. Maybe I'm just spoiled.