09-19-2012, 11:49 AM
(This post was last modified: 09-19-2012, 11:56 AM by PrettyNier.)
Koh, i'm sorry, but you don't understand what "balance" or "imbalance" is. Much less difficulty.
Assess things on a specific basis in an attempt to understand why things might be the way they are.
For what it's worth, I've always found over-leveling to be incredibly boring. Its nothing but trite trivialization. I go with the flow of the game unless the game requires that I level more, which is very, very rare. It offers a purer experience where things are more likely to be challenging or interesting. I would rather have an exciting fight where things actually pose a threat, where singular decisions actually matter, where there might actually be a reason to heal, or defend, rather than just regurgitate the same attacks over and over again. In cases of rote regurgitation, of simply mashing the attack button to speed things up, numbers become meaningless and the battle system in and of itself becomes a passive chore.
Assess things on a specific basis in an attempt to understand why things might be the way they are.
For what it's worth, I've always found over-leveling to be incredibly boring. Its nothing but trite trivialization. I go with the flow of the game unless the game requires that I level more, which is very, very rare. It offers a purer experience where things are more likely to be challenging or interesting. I would rather have an exciting fight where things actually pose a threat, where singular decisions actually matter, where there might actually be a reason to heal, or defend, rather than just regurgitate the same attacks over and over again. In cases of rote regurgitation, of simply mashing the attack button to speed things up, numbers become meaningless and the battle system in and of itself becomes a passive chore.