09-19-2012, 01:19 PM
(09-18-2012, 03:02 PM)Zero Kirby Wrote: And misses in D&D are randomly generated through die-rolls but the chance of missing is just based on how fast you are and how good your armor is, so most "misses" are really just "glancing off of armor", and you can increase your ability to hit through skills and the like, it's not really a randomly generated number.
I think people have said here, in video game RPGs is not like that either, just a random number that makes you miss. Most RPGs have some sort of speed or agility stat, and that always influences your chance to avoid an attack or to hit one.
In Pokémon's case, while the actual speed stat doesn't help (I think, I'm not sure), it has move accuracy, something needed for it's balance, and they play a big part on the overall strategy of the game. They're not just "random", they all have reasons, that's why you get moves that increase hability or chance to do critical hits or whatever