(09-19-2012, 11:49 AM)PrettyNier Wrote: Koh, i'm sorry, but you don't understand what "balance" or "imbalance" is. Much less difficulty.But that is also a poor argument! Just because you add healing to the list of commands, that doesn't mean you aren't doing the same exact commands over and over.
Assess things on a specific basis in an attempt to understand why things might be the way they are.
For what it's worth, I've always found over-leveling to be incredibly boring. Its nothing but trite trivialization. I go with the flow of the game unless the game requires that I level more, which is very, very rare. It offers a purer experience where things are more likely to be challenging or interesting. I would rather have an exciting fight where things actually pose a threat, where singular decisions actually matter, where there might actually be a reason to heal, or defend, rather than just regurgitate the same attacks over and over again. In cases of rote regurgitation, of simply mashing the attack button to speed things up, numbers become meaningless and the battle system in and of itself becomes a passive chore.
Special Skills/Physical Attacks -> Boss Attacks -> Potions/Heal Spell -> Special Skills/Physical Attacks -> repeat.
You can't use repetition as an argument, because both sides have this issue.
Also, if it's a GOOD game, overleveling won't necessarily auto-spell victory, like Kindom Hearts, Final Fantasy Tactics with the random battles, etc. And other games like Lunar Silver Star Story where the bosses level up with you.
And underleveling doesn't add a challenge like I said. What it does is....let's have a basic example:
Level 12 Stats
Max Hp: 97
Strength: 23
Level 20 Stats
Max Hp: 163
Strength: 41
If you're Lv 12, you'd basically have to dish out more attacks, and heal more often than the Lv 20 character, and thus drag out the fight for more minutes than it really needs to be.