09-19-2012, 03:05 PM
(This post was last modified: 09-19-2012, 03:05 PM by PrettyNier.)
Challenge is determined by how much of a threat something is to you, by how difficult it is to defeat. How well a boss is capable of defeating you is intrinsically a part of that. And if you're HP is decently higher than its supposed to be, if you're defense is decently higher than its supposed to be, if your offense is decently higher than its supposed to be, then the fight is no longer balanced. Numerically speaking, it is going to be harder for the boss to consistently pose as much of a threat to you. If a boss is incapable of doing anything to be a threat to your continued existence then that means that there is no difficulty and the battle system is exactly as i described.
Most boss-battles do not last terribly long. That you're so concerned about the time being consumed by using a healing item or doing an action that is not directly offensive shows nothing but a misguided thought process.
even if we operate under that assumption, if we remove the healing phase, then that removes an extra variable. meaning the fight is just:
Special Skills/Physical Attacks -> Boss Attacks -> Special Skills/Physical Attacks -> Boss Attacks, rinse and repeat.
I'm not sure what definition you're using for repetition, but that is kind of By Definition more repetitive.
Most boss-battles do not last terribly long. That you're so concerned about the time being consumed by using a healing item or doing an action that is not directly offensive shows nothing but a misguided thought process.
Quote:You can't use repetition as an argument, because both sides have this issue.you're assuming a lot, here. not only that healing would be required every other turn but that every turn would play about the same, in sequence. A well designed game would have variance and would actually give you a reason to use a number of different abilities depending on circumstance.
even if we operate under that assumption, if we remove the healing phase, then that removes an extra variable. meaning the fight is just:
Special Skills/Physical Attacks -> Boss Attacks -> Special Skills/Physical Attacks -> Boss Attacks, rinse and repeat.
I'm not sure what definition you're using for repetition, but that is kind of By Definition more repetitive.
Quote: Kindom Hearts,is not a good game lol