(09-19-2012, 04:01 PM)Koh Wrote: All I'm saying is, in most RPGs, being underleveled means 3 basics things most of the time:
1. You do less damage, thus the fight carries on.
2. You have access to less abilities, so again "variance" isn't an argument here.
3. You have to heal way more often. This means, even if you don't have to heal every phase, you'd still have to do it moreso than you would if you prepared beforehand. So naturally, you'd just be using more time to watch the same healing animations, buffing animations, etc. over and over in the same fight, rather than taking care of most of the grinding at various points so you can get the full story in one fell swoop~
Oh and Kingdom Hearts IS a good game series. The Disney meets RPG mashup is a bit weird, I'll admit, but the plots and combat systems are very engaging.
What is your fetish with fast? What's wrong with taking the time to do something? Maybe some people like doing things slow? Ever read The Tortoise and the Hare?
Really, I don't even understand your argument. Your opening post and, I assume, subsequent arguments aren't based in a reality where the designers intend for you to be over or under leveled, or design games where these are forced aspects of gameplay. Your entire position is: "You play the game wrong lolstupid!"