09-19-2012, 08:23 PM
(09-19-2012, 06:04 PM)Koh Wrote: We all know how the Cure spell looks after the first few times we see it, and if you're underleveled, you're going to have to watch that again and again, waiting for it to finish. In addition, when battles take years, it's easy to lose interest in them, because they've been going on for so long, and you've been maintaining the same strategy for the past 10 minutes. It just gets old pretty fast. When it's an Action RPG like Secret of Mana for example, you're kept active, so it doesn't get stale as fast, but you'd still probably be running around in circles, hitting 10's instead of 25's, not taking any damage because you already mastered the strategy, and are just waiting for him to die. Do you understand now ? Overgrinding (or normal amount of grinding) helps minimize repetition WITHIN THE SAME FIGHT.
Wait what, so you want a game that lacks in the strategy department and just ubers you so you can pretty much vaporize everything in your path with one move, is that it?
Most RPGs, as long you don't run from every single fight, but just from weaker/meaningless ones, you probably won't need to grind a lot, you just have to know what to do, which is why underleveling DO add to the challenge, it takes planning and knowledge of the mechanics