09-20-2012, 01:14 AM
(This post was last modified: 09-20-2012, 01:16 AM by Zero Kirby.)
I may not really be into arr-pee-gees but I see the idea behind underlevelling
You don't learn the nifty neat newer skills that make later fights easier and instead have to make do with your earlier skills, sort of like playing your starter from Pokemon without evolving or learning more powerful abilities, in turn trading off power for more Power Points to attack with
Kingdom Hearts you learn pretty much all the better abilities by levelling up so not learning the best ones by underlevelling can make the game a challenge - I'm pretty sure II Final Mix+ comes with an ability that actually forces you to underlevel throughout the whole game or something silly like that
Paper Mario, you can't wear as many badges and have to get really good with guards and in the sequel, Superguards, which aren't always easy to pull off, so that could legit be a challenge
Those being the only RPGs I've experience besides a couple Final Fantasies I can't remember, though I'm sure the same prospects carry over relatively well, so I can see the idea behind underlevelling and how it can provide a legitimate "challenge" (I don't really think Pokemon and Final Fantasy would require so much thinking as luck, Kingdom Hearts and Paper Mario I could see as needing very good skill to get through underlevelled as their gameplay is focused more on player input than computer numbers), though I myself would never actually do such things
You don't learn the nifty neat newer skills that make later fights easier and instead have to make do with your earlier skills, sort of like playing your starter from Pokemon without evolving or learning more powerful abilities, in turn trading off power for more Power Points to attack with
Kingdom Hearts you learn pretty much all the better abilities by levelling up so not learning the best ones by underlevelling can make the game a challenge - I'm pretty sure II Final Mix+ comes with an ability that actually forces you to underlevel throughout the whole game or something silly like that
Paper Mario, you can't wear as many badges and have to get really good with guards and in the sequel, Superguards, which aren't always easy to pull off, so that could legit be a challenge
Those being the only RPGs I've experience besides a couple Final Fantasies I can't remember, though I'm sure the same prospects carry over relatively well, so I can see the idea behind underlevelling and how it can provide a legitimate "challenge" (I don't really think Pokemon and Final Fantasy would require so much thinking as luck, Kingdom Hearts and Paper Mario I could see as needing very good skill to get through underlevelled as their gameplay is focused more on player input than computer numbers), though I myself would never actually do such things