09-20-2012, 05:46 PM
(09-20-2012, 05:27 PM)Zero Kirby Wrote: Different people have different attention spansI guess you're right in that regard. Don't get me wrong, I don't mind long boss battles IF THEY KEEP YOU ACTIVE, like Kingdom Hearts. But with turn-based RPGS, that's pretty much not the case, and you'll be maintaining the same tactic forever until the boss dies, so (even though I like Final Fantasies 1-6, and other turn-based games like Dragon Quest) it gets old pretty fast. Which is where grinding comes in. You get your level ups early, or if the game is setup in a way where you really don't have to grind (Kingdom Hearts...I can't believe you had to grind here XD. But I guess some people really need to.) then you don't have to spend eternity in the same boss battle.
I can tell you right now I find the occasional boss encounter far more interesting than grinding the same random encounters over and over again
I don't think grinding is fun (Kingdom Hearts is an exception because the combat in that game is fun), so whenever I come across a part where I need to grind, I tend to dislike it and am inclined to stop playing. Most people play games to have fun and some people think underlevelling is fun
You aren't going to convince people otherwise since you don't seem to understand why
Also when you say most battles underlevelling are won by luck just because the enemy didn't score a critical, keep in mind they can score criticals even when you're overlevelled and then wreck your shit, especially if they do it multiple times in a row, forcing you to "waste" resources you otherwise would not have used. So in a sense, you could say you're always winning by luck whenever the enemies don't score criticals. Even when you're overlevelled.