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About the Models Ripped Here
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(09-28-2012, 02:49 PM)RageZannDarkfox Wrote:
(09-28-2012, 10:37 AM)Roxas358 Wrote: All of the models from KH1,KH2 and KHBBS should have rigs. You need to import the dae or smd files, because obj doesn't support rigging.

Ahh I see, so that is probably why I couldn't make joints since I was using the Obj file. If the file doesn't have a smd or dae there is no way to rig it with an obj? I assume converting the obj would work, or is there some way to import the mtl? I think I tried to the import the mtl before and it didn't recognize the file type.

(09-28-2012, 11:46 AM)Peardian Wrote: Yeah, the site has a mix of rigged and non-rigged models with no reliable way to tell in advance. We're hoping to do something about that some time in the future.


Excluding models where each piece of the model is its own separate object, models can't be posed without the use of a skeleton. Making them is the easy part. After that, it's a matter of learning the best way to attach the model to them (setting vertex weights).

Ahh I see, thanks for the info Smile
You should be able to create skeletons and rig them to the .obj imported model, it makes no difference. Mtl files arent to be imported seperately, your 3d editor reads them, or not. And on Peardians note, models CAN be posed without a skeleton. Mesh animation like what the old games used.
Thanked by: RageZannDarkfox


Messages In This Thread
About the Models Ripped Here - by RageZannDarkfox - 09-28-2012, 05:23 AM
RE: About the Models Ripped Here - by Roxas358 - 09-28-2012, 10:37 AM
RE: About the Models Ripped Here - by TGE - 09-29-2012, 05:34 AM
RE: About the Models Ripped Here - by Peardian - 09-28-2012, 11:46 AM

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