basically, this:
![[Image: BqUau.png]](http://i.imgur.com/BqUau.png)
1.)Base color, shadows, highlights (hueshifting is key here!!)
Lay them out like in pixel art--unrefined, blocks of shading to get an overall feel.
Think of this as the "sketching" part to digital painting.
2.) Blend the colors. It doesn't necessarily have to be 50% opacity--this is the part where the intermediate colors are painted. It can be done by either manually choosing the colors, or using a brush at a lower opacity to blend the two. Experiment and see what works best for you. don't lose the values here! If you blend too much, your form will be a cluttered mess of shades, destroying the overall volume. That's why pixel-art is so successful at conveying depth with such few colors--These regions are strategically placed to imply depth. If these regions are lost, the overall volume of the form is lost.
3.) This is the step for details. Opacity Jitter is like pressure sensitivity, but for opacity, if that makes sense (less pressure, less opacity and vice versa).
Basically, you can add darker shades, refine, add textures (like I did with hatching or crosshatching), it all depends.
Remember, you don't have to follow a format--this is just a general breakdown of one way of painting (block, blend, refine).
Good luck!!
![[Image: BqUau.png]](http://i.imgur.com/BqUau.png)
1.)Base color, shadows, highlights (hueshifting is key here!!)
Lay them out like in pixel art--unrefined, blocks of shading to get an overall feel.
Think of this as the "sketching" part to digital painting.
2.) Blend the colors. It doesn't necessarily have to be 50% opacity--this is the part where the intermediate colors are painted. It can be done by either manually choosing the colors, or using a brush at a lower opacity to blend the two. Experiment and see what works best for you. don't lose the values here! If you blend too much, your form will be a cluttered mess of shades, destroying the overall volume. That's why pixel-art is so successful at conveying depth with such few colors--These regions are strategically placed to imply depth. If these regions are lost, the overall volume of the form is lost.
3.) This is the step for details. Opacity Jitter is like pressure sensitivity, but for opacity, if that makes sense (less pressure, less opacity and vice versa).
Basically, you can add darker shades, refine, add textures (like I did with hatching or crosshatching), it all depends.
Remember, you don't have to follow a format--this is just a general breakdown of one way of painting (block, blend, refine).
Good luck!!