10-05-2012, 04:48 PM
Years ago, I did work on a rip of Sketch Turner (and have shown this in the past) but gave up since it was very early on when I was very inexperienced plus it was a bit more work than some games.
The thing is that if you capture Sketch, you get an oval shadow that isn't meant to be part of the sprite (some rips of the enemies on the site have that shadow) so you have to use the sprite feature on GensKMod for his feet. It's okay say when he's standing or walking but attacking would be very hard to get. There might be a chance where I can rip from the game but might need extra help. Probably the right way would be to figure out how to decompress the ROM but sadly lack that knowledge to even start thinking about it, there is a Comix Zone patent here saying that it uses a type of LZSS compression though just in case.
As for Vectorman, there are tiles in the ROM but not very well known on Vectorman (have played it but not very much since can't get far) so no clue what thing it is. Also the actual Vectorman character himself is made of small sprites layered and if needed rotated as well as palette changes (such as the hardware shadow and highlight feature) like when he shoots, he lights up or when he is under a platform, he gets darker.
The thing is that if you capture Sketch, you get an oval shadow that isn't meant to be part of the sprite (some rips of the enemies on the site have that shadow) so you have to use the sprite feature on GensKMod for his feet. It's okay say when he's standing or walking but attacking would be very hard to get. There might be a chance where I can rip from the game but might need extra help. Probably the right way would be to figure out how to decompress the ROM but sadly lack that knowledge to even start thinking about it, there is a Comix Zone patent here saying that it uses a type of LZSS compression though just in case.
As for Vectorman, there are tiles in the ROM but not very well known on Vectorman (have played it but not very much since can't get far) so no clue what thing it is. Also the actual Vectorman character himself is made of small sprites layered and if needed rotated as well as palette changes (such as the hardware shadow and highlight feature) like when he shoots, he lights up or when he is under a platform, he gets darker.