10-10-2012, 10:02 PM
(This post was last modified: 10-11-2012, 02:09 AM by DarkSpyda04.)
@SmashFan127:
Software, Hardware, neither do its job. I use Direct3D9 plugin settings and still nothing but the .gs file. Wait a moment... HOLY MOTHER OF GOD I SOLVED THE PROBLEM. All I had to do was change the BIOS from the 2006 version to the 2004 and the next time I hit shift+F8 I checked the "snaps" folder and found my .obj file. Well I'll be damned. Now the only problem is that the model seems to be pitch black no matter how many times I flip normals and add textures. What's interesting is that the texture displays when I render but half the polygons are missing. What's up with all these missing polygons? Hm... if I use standard display with maps in the material editor and check vertex colors in the display tab I'm able to see the textured model without any apparent polys missing. However, there still end up being problems if I switch to hardware display/render. Now I can edit the UV's more faithfully so the model doesn't look like it's made of wax but I'd still like to know more about these missing polygons when I render.
Software, Hardware, neither do its job. I use Direct3D9 plugin settings and still nothing but the .gs file. Wait a moment... HOLY MOTHER OF GOD I SOLVED THE PROBLEM. All I had to do was change the BIOS from the 2006 version to the 2004 and the next time I hit shift+F8 I checked the "snaps" folder and found my .obj file. Well I'll be damned. Now the only problem is that the model seems to be pitch black no matter how many times I flip normals and add textures. What's interesting is that the texture displays when I render but half the polygons are missing. What's up with all these missing polygons? Hm... if I use standard display with maps in the material editor and check vertex colors in the display tab I'm able to see the textured model without any apparent polys missing. However, there still end up being problems if I switch to hardware display/render. Now I can edit the UV's more faithfully so the model doesn't look like it's made of wax but I'd still like to know more about these missing polygons when I render.