10-11-2012, 04:02 PM
(This post was last modified: 11-05-2012, 10:10 PM by DarkSpyda04.)
@SmashFan127
No doubt; these things can be confusing when you're first introduced to them. As for me I've been working with 3Ds Max throughout a few college courses and then some in my spare time and while I don't know everything, it definetly makes this easier on me. Hm... a tutorial can explain this better then I can so let me see if I can dig up the one that I learned from.
http://waylon-art.com/uvw_tutorial/uvwtut_01.html
As for model fixing you mean the missing polygons during renders, right? I don't get it either. Or do you mean editing and creating shapes? If that's the case there's a basic modelling tutorial here:
http://www.youtube.com/watch?v=tSnHDQSz4Tg
I could've modelled the character myself if I wanted but you can't beat the authenticity of the real thing. Either way by the time you read this I would've been gone for vacation and I won't be back until 10/26/12
Oh, and if I can give any further advice it's look into pivot editing hierarchy tab > pivot > affect pivot only. Then when you move the pivot and unclick "affect pivot only" you will be able to move/rotate/scale the model from that particular point in 3D space. That, and a useful hotkey is 'Z' which centers the viewport on the model.
No doubt; these things can be confusing when you're first introduced to them. As for me I've been working with 3Ds Max throughout a few college courses and then some in my spare time and while I don't know everything, it definetly makes this easier on me. Hm... a tutorial can explain this better then I can so let me see if I can dig up the one that I learned from.
http://waylon-art.com/uvw_tutorial/uvwtut_01.html
As for model fixing you mean the missing polygons during renders, right? I don't get it either. Or do you mean editing and creating shapes? If that's the case there's a basic modelling tutorial here:
http://www.youtube.com/watch?v=tSnHDQSz4Tg
I could've modelled the character myself if I wanted but you can't beat the authenticity of the real thing. Either way by the time you read this I would've been gone for vacation and I won't be back until 10/26/12
Oh, and if I can give any further advice it's look into pivot editing hierarchy tab > pivot > affect pivot only. Then when you move the pivot and unclick "affect pivot only" you will be able to move/rotate/scale the model from that particular point in 3D space. That, and a useful hotkey is 'Z' which centers the viewport on the model.