10-16-2012, 04:14 PM
(This post was last modified: 10-16-2012, 04:16 PM by Cobalt Blue.)
the very first step should be understanding how lightsources work on your sprite, where are they placed and how shadows are casted on the surfaces. you're trying to soften the edges of each shadows and you REALLY do not need to do so. its not going to look smoother, it just takes the contrast away from the whole thing(plus it aint helping define the shapes on your character).
what you need to do is rather simple: simplify your shading. reduce everything to 2 tones per color and recycle whatever colors you can. for a sprite of such size, the less colors you use the better the contrast (and with a proper understanding of colors, the smoother it will look).
yours had 29 different colors, while mine has 12.
what you need to do is rather simple: simplify your shading. reduce everything to 2 tones per color and recycle whatever colors you can. for a sprite of such size, the less colors you use the better the contrast (and with a proper understanding of colors, the smoother it will look).
yours had 29 different colors, while mine has 12.