10-22-2012, 04:49 AM
Dishonored.
My only real issue so far is that there are no indicators to show how well you're hidden, though there are indicators for an enemy's alertness- meaning that the only way to really know if you've fucked up hiding is after the fact. This isn't the game-breaker it sounds like, though (the first level of alertness is the usual "What was that?" deal), the combat keeps you on your toes and keeps a nice balance between being able to defend yourself if found and potentially getting run through, the powers I've seen so far fit the stealthy, multifaceted style insofar as they're more tools than weapons, and let's face it- summoning a swarm of rats to devour someone, corpse and all, is bitchin.'
My only real issue so far is that there are no indicators to show how well you're hidden, though there are indicators for an enemy's alertness- meaning that the only way to really know if you've fucked up hiding is after the fact. This isn't the game-breaker it sounds like, though (the first level of alertness is the usual "What was that?" deal), the combat keeps you on your toes and keeps a nice balance between being able to defend yourself if found and potentially getting run through, the powers I've seen so far fit the stealthy, multifaceted style insofar as they're more tools than weapons, and let's face it- summoning a swarm of rats to devour someone, corpse and all, is bitchin.'