11-07-2012, 07:14 PM
(11-06-2012, 10:35 PM)[TSON] Wrote:(11-06-2012, 06:53 PM)Gaia Wrote: Also there seems to be a consistant issue with each character's respective art style (Project X Zone found a way around this, so you should look into that, I am doing something similar too with my current sprite project).Which issue are you referring to?
Style clashing, which is has been pointed out before.
(11-06-2012, 10:35 PM)[TSON] Wrote:(11-06-2012, 06:53 PM)Gaia Wrote: Also there seems to be looping issues with the music as wel,Which songs are you having loop issues with? I believe there's only one that's completely botched and we've already squashed it in v0.9.
It's the menu theme that has a bit of a delay before the song starts up again after it finishes.
(11-06-2012, 10:35 PM)[TSON] Wrote:(11-06-2012, 06:53 PM)Gaia Wrote: (with the ever oh-so controversial) Mega Man's weapon ability seems very akward to properly utilize (I'm having to hold down one of the wsad keys while selecting a weapon? how does this work? It also leaves the player vunerable.)
We've gone through quite a few revisions of this move, actually. Generally feedback on this one has been the best, especially from competitive players which were asking for a quicker way to get the power they wanted.
What you do is, hit down+special and hold special as you hold a direction (or no direction for mega buster) and release special. Sounds really complicated, but it's the best way to do on-the-fly switches quickly. If you hold downB you should get a feel for which power is where easily.
It can get complicated with four Mega Men running around on the feild, but I suggest keeping down+special with metal blade, hard knuckle as foward+special and beat as up+special. back+special should be proto-strike (the sheild) by simply hitting those comands rather than holding downB which would slow the fight down.
But I'm glad you are handling this well though.