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Super Smash Flash 2.
#17
(11-06-2012, 10:35 PM)[TSON] Wrote:
(11-06-2012, 06:53 PM)Gaia Wrote: Also there seems to be a consistant issue with each character's respective art style (Project X Zone found a way around this, so you should look into that, I am doing something similar too with my current sprite project).
Which issue are you referring to?

Style clashing, which is has been pointed out before.

(11-06-2012, 10:35 PM)[TSON] Wrote:
(11-06-2012, 06:53 PM)Gaia Wrote: Also there seems to be looping issues with the music as wel,
Which songs are you having loop issues with? I believe there's only one that's completely botched and we've already squashed it in v0.9.

It's the menu theme that has a bit of a delay before the song starts up again after it finishes.

(11-06-2012, 10:35 PM)[TSON] Wrote:
(11-06-2012, 06:53 PM)Gaia Wrote: (with the ever oh-so controversial) Mega Man's weapon ability seems very akward to properly utilize (I'm having to hold down one of the wsad keys while selecting a weapon? how does this work? It also leaves the player vunerable.)

We've gone through quite a few revisions of this move, actually. Generally feedback on this one has been the best, especially from competitive players which were asking for a quicker way to get the power they wanted.
What you do is, hit down+special and hold special as you hold a direction (or no direction for mega buster) and release special. Sounds really complicated, but it's the best way to do on-the-fly switches quickly. If you hold downB you should get a feel for which power is where easily.

It can get complicated with four Mega Men running around on the feild, but I suggest keeping down+special with metal blade, hard knuckle as foward+special and beat as up+special. back+special should be proto-strike (the sheild) by simply hitting those comands rather than holding downB which would slow the fight down.

But I'm glad you are handling this well though.
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Messages In This Thread
Super Smash Flash 2. - by [TSON] - 11-05-2012, 07:27 PM
RE: Super Smash Flash 2. - by Vipershark - 11-05-2012, 07:36 PM
RE: Super Smash Flash 2. - by [TSON] - 11-05-2012, 07:38 PM
RE: Super Smash Flash 2. - by Kosheh - 11-05-2012, 07:43 PM
RE: Super Smash Flash 2. - by Dazz - 11-06-2012, 04:16 AM
RE: Super Smash Flash 2. - by [TSON] - 11-06-2012, 07:40 AM
RE: Super Smash Flash 2. - by Dazz - 11-06-2012, 12:22 PM
RE: Super Smash Flash 2. - by [TSON] - 11-06-2012, 03:39 PM
RE: Super Smash Flash 2. - by recme - 11-06-2012, 04:21 PM
RE: Super Smash Flash 2. - by Hoeloe - 11-06-2012, 05:57 PM
RE: Super Smash Flash 2. - by Gaia - 11-06-2012, 06:53 PM
RE: Super Smash Flash 2. - by Britt - 11-06-2012, 10:01 PM
RE: Super Smash Flash 2. - by [TSON] - 11-06-2012, 10:35 PM
RE: Super Smash Flash 2. - by Gaia - 11-07-2012, 07:14 PM
RE: Super Smash Flash 2. - by [TSON] - 11-08-2012, 08:19 PM
RE: Super Smash Flash 2. - by Britt - 11-07-2012, 12:49 AM
RE: Super Smash Flash 2. - by Shade - 11-07-2012, 10:36 AM
RE: Super Smash Flash 2. - by [TSON] - 11-07-2012, 06:35 PM
RE: Super Smash Flash 2. - by Shade - 11-07-2012, 07:54 PM
RE: Super Smash Flash 2. - by Void - 11-08-2012, 03:22 PM
RE: Super Smash Flash 2. - by Aiojk - 11-26-2012, 12:50 PM
RE: Super Smash Flash 2. - by [TSON] - 12-16-2012, 11:43 AM
RE: Super Smash Flash 2. - by Imnotkevin - 12-16-2012, 01:28 PM
RE: Super Smash Flash 2. - by [TSON] - 01-19-2013, 02:07 AM
RE: Super Smash Flash 2. - by Shade - 01-19-2013, 01:07 PM
RE: Super Smash Flash 2. - by [TSON] - 01-19-2013, 11:10 PM
RE: Super Smash Flash 2. - by Iceman404 - 01-20-2013, 12:59 AM

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