11-09-2012, 09:50 AM
Finally took another look at Project Mask after like 3 weeks of not working on it. It actually seems further along than I initially remembered! Rudimentary battle system, all the underlying stuff in place... just need to work out the hardcoded/clunky pieces, add a lobby system and then I can possibly start working on the netcode/making an alpha (text-only) client! Hopefully after that my friend/associate can help me out with making a GUI design that doesn't blow chunks and I can put it into closed beta before 2024
What I meant is that it would increase complexity/project size, which could cause undue frustration and early abandonment of a project. Depends on how low you go, I guess.
I know I've had my fair share of friends who thought they could handle more than they actually can - in a way I've experienced this, myself
(11-09-2012, 08:33 AM)Hoeloe Wrote: Oh, of course it will mean more work, but it will reduce the possibility of the project failing if you remove some levels of abstraction.
What I meant is that it would increase complexity/project size, which could cause undue frustration and early abandonment of a project. Depends on how low you go, I guess.
I know I've had my fair share of friends who thought they could handle more than they actually can - in a way I've experienced this, myself