11-10-2012, 12:44 AM
(11-09-2012, 06:49 PM)Hoeloe Wrote:For larger projects such as these; and especially for a smaller game dev like most here; it is much more efficient to use a pre-built engine like GM, rather than creating your own. Sure, you could write your own engine and bare-bone everything; but that would not only be reinventing the wheel; but do you REALLY need those 5-10-whatever extra frames?(11-09-2012, 06:38 PM)coty-crg Wrote: You're 100% wrong. Go check out Game Maker Studio, get to know it; realize it's NOT the same product as GM8.1 and below, and come back.
I never said it was.
I was referring to the difference between GUI-based and code-based game making, and making the point that, since, due to the extra level of abstraction, GUI-based systems will ALWAYS have lower power and control than a decent programming language. This is why tools that are easier to use, like Game Maker Studio, etc. are not used for large commercial projects.
I'm a game developer, and I'm studying computers and how they work for my degree. I have at least some understanding of what I'm talking about.
Yeah, making your own would be more 'efficient' end-user wise; but it's not a smart move for development.