11-10-2012, 12:39 PM
Guys, a developer should pick his tools according to his own needs and priorities.
If one believes that ease of use and a generally shallow difficulty curve are more important than number of frames or custom-fit organization, a tool like Game Maker may very well fit better than other, more advanced (but also more powerful) ones. On the flipside, if someone wants that additional power and speed and doesn't mind a steeper learning curve, a stronger tool like C++/DirectX or similar may work better.
There is no definite best tool. There are only tools that fit certain jobs and circumstances better than others.
If one believes that ease of use and a generally shallow difficulty curve are more important than number of frames or custom-fit organization, a tool like Game Maker may very well fit better than other, more advanced (but also more powerful) ones. On the flipside, if someone wants that additional power and speed and doesn't mind a steeper learning curve, a stronger tool like C++/DirectX or similar may work better.
There is no definite best tool. There are only tools that fit certain jobs and circumstances better than others.