11-12-2012, 12:04 PM
(This post was last modified: 11-12-2012, 12:08 PM by Sevenstitch.)
The problem with using memes in a mario fangame is that both are so very common on the internet that most people don't
care to see them anymore.
All that aside, i have watched the videos (all three, at full length) and I have some suggestions. You show some neat ideas,
and although they aren't anything I haven't seen in other games, they seem pretty solid. The problem with them is that these
features grow stale quickly because the levels they are showcased in become repetitive and lack a increase in difficulty.
The Highway level follows this the most clearly. The cars are too bunched together; unless enemies are destroying them, the
cars pretty much stay bumper to bumper, making it much too simple to stay on top of them. More variation in the types of vehicles
would help too; Making the player have to jump different heights and judge distance when jumping keeps the platforming fresh.
The enemies are interesting, but they seem to come out at random and don't really add to the challenge. From what I saw, you have
jetpackmen, rouge motorists, and helicopters. this is the order of threat in my mind, but you introduced them backwards, starting with
the helicopter. You have to increase the difficulty in these types of levels by introducing enemies in waves, starting with only one or two
of your weakest enemies, but ending up with a mob of true difficulty by the end.
Pacing is what mario games are all about. If you make a level too long, with the same elements strung along the level, the level becomes
a chore to play, and chores are boring.
care to see them anymore.
All that aside, i have watched the videos (all three, at full length) and I have some suggestions. You show some neat ideas,
and although they aren't anything I haven't seen in other games, they seem pretty solid. The problem with them is that these
features grow stale quickly because the levels they are showcased in become repetitive and lack a increase in difficulty.
The Highway level follows this the most clearly. The cars are too bunched together; unless enemies are destroying them, the
cars pretty much stay bumper to bumper, making it much too simple to stay on top of them. More variation in the types of vehicles
would help too; Making the player have to jump different heights and judge distance when jumping keeps the platforming fresh.
The enemies are interesting, but they seem to come out at random and don't really add to the challenge. From what I saw, you have
jetpackmen, rouge motorists, and helicopters. this is the order of threat in my mind, but you introduced them backwards, starting with
the helicopter. You have to increase the difficulty in these types of levels by introducing enemies in waves, starting with only one or two
of your weakest enemies, but ending up with a mob of true difficulty by the end.
Pacing is what mario games are all about. If you make a level too long, with the same elements strung along the level, the level becomes
a chore to play, and chores are boring.