11-13-2012, 11:42 AM
(11-13-2012, 09:45 AM)Phaze Wrote: All this conversation on engines, APIs and languages makes me glad that I'm at least gonna be trying to make my first 'real' project in C++ with OpenGL. I honestly don't know what platforms it'll be on but I do definitely want it to be portable across OSes with a degree of options for other platforms if I ever decide it's a good idea to (consoles? Handhelds??).Wanting it to run on "anything" isn't always the best idea, either. It may end up just being a waste of your precious time; and hurt end users with better setups. The average pc or laptop today has a dual core with some sort of video chip/card and at least 3-4gb of RAM. Keep that in mind. It also depends on your audience!
Not to mention I wanna make this hopefully run on anything, performance wise. That dinosaur computer from 10 years ago might not appreciate fancy shader-based light and water effects and I would certainly like to have a broad range of hardware capable of running it, even if it requires gimping the graphical quality of the game to run. Question is if I'm a capable-enough programmer at that point to implement it in this way
Details, details.