11-15-2012, 06:03 AM
(11-14-2012, 11:45 AM)coty-crg Wrote: When I have to deal with stuff like that, I always keep a notebook handy. On bigger projects, I mean. I make this big chicken scratch of circles and squares to keep track of what calls what, when what is destroyed, etc. On really big projects (or something like a zelda-clone, like we discussed earlier), this is something you'd really really have to watch for.Yeah I'm actually gonna be doing something Zelda, myself. Could've just gone for doing it in Java for ease of coding but I want to do it in a lower-level language since I intend to use said lower-level language in my major projects - better to learn now than later, eh?
Sounds useful, but knowing me I'll throw away the notebook 2 days into the project or something
On an unrelated note, I'm only really learning about trig functions (not to mention their use in gamedev for transforming co-ordinates) now. Fun stuff, I don't remember my maths teacher(s) being useful regarding this; the only thing I learned from one of them was a dumb acronym, SOH CAH TOA and that wasn't even really something of his own!