11-15-2012, 11:07 AM
(This post was last modified: 11-15-2012, 11:07 AM by NICKtendo DS.)
IIRC, the game design choises made for Sticker Star come from the fact that it's a handheld game. Looking at the Mario & Luigi games, that has to be a dumb excuse for some things.
They got rid of the story so you can quit and continue later on and not get confused where you were in the story. Because it's handheld, Nintendo assumes everyone takes a break after every 10 minutes.
They got rid of the story so you can quit and continue later on and not get confused where you were in the story. Because it's handheld, Nintendo assumes everyone takes a break after every 10 minutes.