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How'd you make a 3D Donkey Kong game?
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DK64 was Banjo-Kazooie both in style and in gameplay.

Collecting tons of stuff and learning new moves to help you collect golden objects in colorful worlds? Sounds like Banjo-Kazooie to me.

Yeah me personally. I would want a 3D DK gameplay to play like this:



Look at that free roaming swinging and graceful acrobatics! DKC was very similar to most 2D platformers as it was based on timed jumping on things. I would like to see DK have a more ape-like platforming experience, using jungle-gym environments creatively to complete objectives.

I mean look at that video! That looks like fun!

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RE: How'd you make a 3D Donkey Kong game? - by Koopaul - 11-16-2012, 03:31 AM

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