11-16-2012, 05:33 AM
I wouldn't know why someone would choose such a design for a PC game, where screens tend to be wider than high, but those should be doable with GM (don't ask me how, though!).
You basically need two seperate views or surfaces, rendering the map to one, the overworld on the over.
You basically need two seperate views or surfaces, rendering the map to one, the overworld on the over.