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The "Gary's Sprite Style" Experiment
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(11-15-2012, 10:49 PM)Gaia Wrote: Also, the style is usually flat as seen in most official spriteworks considering this style, but in the main show features actual shading from time to time, and you can try taking advantage of that. Also, you can also try to build your character's proportionss from the ground up, like I'm doing now.
Yeah, I still need to figure out the proportions even.

Right now I want to make a sprite comic that's basically thematically a mix between Scott Pilgrim and anime like Dragonball, but with a certain seriousness. I mean it's mostly going to be comedy, but it also plays certain elements straight.

Basically it's about a guy called Gil Diamond, who wants to be the greatest warrior of the planet. Warrior as in, the martial arts world champion. It takes place on a planet that revolves around the same elipsis as five other planets (which will be explained somewhere, I don't know where). The planet he's on is mostly competition based, hence the reason he wants to be a world champion.

(11-15-2012, 11:11 PM)Cobalt Blue Wrote:
(11-15-2012, 08:59 PM)GaryCXJk Wrote: Okay, so, for a few months I've been trying to figure out my own sprite style,
dont. its not something you force or figure. even though, "having a style" is nothing but drawing things in a particular way no one else has done before and stick to it for the sake of recognition, "havign a style" is ultimately a terrible goal. you'll ultimately sacrifice your creative liberty for the sake of portraying things in a fixed, standarized way just so people would know you did it, disregard if you could had done it better than that.

or even worse, justify your mistakes under the false belief that "they are part of your style".

It's more because I eventually want to monetize from it, and having several different art styles in a game or a comic is horrible. That, and I have aspergers. One of my obsessions is to put as many things in one style, and since Capcom vs. style is a bit too much and Mega Man ZX isn't much, I decided to just try something myself.

Now for half of all my games, I'll leave the style up to my bro, since he's the more creative one. For most of the other half, I'll be using 3D models anyway. It's actually mostly for this sprite comic.

And no, don't give me that "then just use an existing style", because, to reiterate, I cannot monetize from it if I eventually decide to do so.

Also, MUGEN. For some reason I can't stand style clashes in my MUGEN. Call me crazy, but I can't.
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RE: The "Gary's Sprite Style" Experiment - by GaryCXJk - 11-16-2012, 08:59 AM

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