11-18-2012, 05:44 PM
Man, it's been forever. xD
Well, I'm starting my next sprite series on Chaos. Here's the first Chaos, Chaos Zero.
Here I also show how I sprited this. Generally I go by this workflow:
1 - Silhouette of sprite's general design.
2 - Color selection and general shading.
3 - Precise detailing.
4 - Anti-aliasing and adaptive dithering.
5 - post-processing and color correction.
Next I'll releasing this massive 960x640 (wonder who inspired me to do that resolution) in game concept screenshot of Perfect Chaos fighting sonic, all done in super anti-aliased awesome HD.
Well, I'm starting my next sprite series on Chaos. Here's the first Chaos, Chaos Zero.
Here I also show how I sprited this. Generally I go by this workflow:
1 - Silhouette of sprite's general design.
2 - Color selection and general shading.
3 - Precise detailing.
4 - Anti-aliasing and adaptive dithering.
5 - post-processing and color correction.
Next I'll releasing this massive 960x640 (wonder who inspired me to do that resolution) in game concept screenshot of Perfect Chaos fighting sonic, all done in super anti-aliased awesome HD.