11-19-2012, 09:27 AM
(11-19-2012, 07:52 AM)masquerain Wrote: Gonna comment to elaborate on stuff Metaru said:Actually, it's not just for my sprite comic itself. It's actually everything I want to put in one style. Tried to do that in Capcom vs. Style, but that turned out to be counter productive. So yeah, the single style thing isn't just for my sprite comic.
Your style (how you draw) can be important but I don't think it's something you should consciously work at. If you're studying the basics of art - anatomy, perspective, composition, etc. you're going to be drawing, and as you draw you'll be forming your own way of getting what you see or imagine down on paper (life drawing and referencing is good... like I'm one to talk through). Another way people develop their styles without realizing it is just by looking at art. It's the same kind of thing that happens when writers read - and, well, reading a lot is the number one advice you'll get as a writer. If you see something you like, you can examine aspects of it and figure out why you like it so much, and then consciously (or subconsciously) incorporate it into your own work while you're drawing.
I actually understand your situation - I have aspergers' too but you don't need to be on the spectrum to realize that 99% of the time style clashes in comics are awful. I don't think you need to worry all too much though. You don't need to find -your- style - you just need to keep everything you do for the comic consistent.
As for the sprite itself... the sel-out makes the lines look rather jagged (especially on the bow and the 'swoop' of the hair), and the legs stand out too much, because they're outlined in black while all the other outlines are lighter. Try a lighter grey?
As for the lighter grey, I do have some lighter shades of grey in the sprite itself. I might try to use that, but I'm not sure if I already tried it or not.
(11-19-2012, 08:31 AM)Goemar Wrote: Yeah I would drop the whole "my style" thing and just go for consistency. So basically, as long as everything looks like they are in the same style, it doesn't matter what the style is.
I've kinda found that drawing is well, pretty damn important - so if you can't draw then, get practising. Draw, draw, draw - and then hit the whole sprite business (hopefully armed with a scanner).
Actually, that's not entirely true. Just like people who can draw can't necessarily create sprites, it can work the other way around. Sure it can help, but it's not a prerequisite.