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Dōbutsu no mori 64 rips
#12
In my opinion, the inventory icons are the only "sprites" here. But really I wouldn't mind calling them all sprites. The flower textures are 2D, so are the trees and lily pads. Nothing about this game is "3D" apart from the character models and terrain. Even the trees are just stuck on 2d planes.

I wouldn't mind having them all in one place though. If some are on texture and some are on sprites it gets complicated.

I'll see if I can organize them better too. I kind of assumed you weren't so tight on that so I was lazy in organization.
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Messages In This Thread
Dōbutsu no mori 64 rips - by Silversea - 11-20-2012, 02:01 AM
RE: Dōbutsu no mori 64 rips - by Garamonde - 11-20-2012, 07:24 AM
RE: Dōbutsu no mori 64 rips - by Silversea - 11-20-2012, 12:30 PM
RE: Dōbutsu no mori 64 rips - by Previous - 11-20-2012, 01:42 PM
RE: Dōbutsu no mori 64 rips - by Garamonde - 11-20-2012, 02:08 PM
RE: Dōbutsu no mori 64 rips - by Previous - 11-20-2012, 02:15 PM
RE: Dōbutsu no mori 64 rips - by Garamonde - 11-20-2012, 02:38 PM
RE: Dōbutsu no mori 64 rips - by Previous - 11-20-2012, 02:49 PM
RE: Dōbutsu no mori 64 rips - by Garamonde - 11-20-2012, 03:00 PM
RE: Dōbutsu no mori 64 rips - by Previous - 11-20-2012, 03:22 PM
RE: Dōbutsu no mori 64 rips - by Garamonde - 11-20-2012, 03:33 PM
RE: Dōbutsu no mori 64 rips - by Silversea - 11-20-2012, 04:06 PM
RE: Dōbutsu no mori 64 rips - by Dazz - 11-20-2012, 05:19 PM
RE: Dōbutsu no mori 64 rips - by Garamonde - 11-20-2012, 06:09 PM
RE: Dōbutsu no mori 64 rips - by Silversea - 11-20-2012, 11:32 PM
RE: Dōbutsu no mori 64 rips - by Garamonde - 11-21-2012, 12:22 AM
RE: Dōbutsu no mori 64 rips - by Silversea - 11-21-2012, 06:45 PM
RE: Dōbutsu no mori 64 rips - by TGE - 11-23-2012, 11:01 AM
RE: Dōbutsu no mori 64 rips - by Garamonde - 11-23-2012, 01:22 PM
RE: Dōbutsu no mori 64 rips - by Silversea - 11-23-2012, 07:00 PM
RE: Dōbutsu no mori 64 rips - by Garamonde - 11-23-2012, 07:09 PM
RE: Dōbutsu no mori 64 rips - by Garamonde - 01-27-2013, 03:41 PM

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