11-25-2012, 11:16 AM
(11-25-2012, 10:08 AM)Cobalt Blue Wrote: Not even taking the shading into account since that point has been already discussed.I DID took the shading into account, I just needed help from you guys to pin point the problem.
(11-25-2012, 10:08 AM)Cobalt Blue Wrote: The way bowser is designed in this game is to resemble a t-Rex. there is no way he could open his arms all wide and so because he literally has no shoulders. at most he can swing them up and down and thats all(and that being generous). there is a reason why he got redesigned halfway thru SMB64 and in later installments of the franchise to allow him a wider range of movements.Now that's a very thoughtful and helpful critique. I'll keep that in mind.
Also, I believed in your first post you're actually referring to that sheet Sugi and Cary "Omega" Frank made that was on MFGG which have way more animations that what I got. This might as well be a better example of what I should be aiming for when it comes to sprite edits.