11-25-2012, 04:09 PM
Well, I did discover that the old 'GLIntercept' trick works with this game when played on desmume. Only problem is the sprites come in pieces, and the backgrounds vanish when in GL graphics mode so switching back and forth is needed to rip properly.
As for that uh...code...I don't really think it will help considering the source files for it are in the 'trunk' folder and most people can't compile it properly. If something works out, let me know though, cause I'd really like to have a look at this stuff. I've looked through the file types with various tile viewers on many different settings, and it's quite obvious the graphics are represented in the ".anim" files, but they are compressed as far as I can tell. Provided we get someone who knows this sort of thing it'll be easier to get the graphics. In the meantime, I'll be trying to play through the game and rip what I want when I can with GLintercept. Good luck everyone, and here's hoping we get something useful out of this.
As for that uh...code...I don't really think it will help considering the source files for it are in the 'trunk' folder and most people can't compile it properly. If something works out, let me know though, cause I'd really like to have a look at this stuff. I've looked through the file types with various tile viewers on many different settings, and it's quite obvious the graphics are represented in the ".anim" files, but they are compressed as far as I can tell. Provided we get someone who knows this sort of thing it'll be easier to get the graphics. In the meantime, I'll be trying to play through the game and rip what I want when I can with GLintercept. Good luck everyone, and here's hoping we get something useful out of this.