11-25-2012, 07:22 PM
@Tae Kwon Doug: Luckily I sprite those characters off the official artworks, so the readability should be there, though I'll reduce the level of details, since some sprites simply won't work the other way ![Smile Smile](https://www.vg-resource.com/images/custom_smilies/smile.png)
@Lexou Duck: Thx, I took you advice and re-edited my sprite, changed some light sources and some colors (I had a closer look at the artwork again...duh) and this came out:
(I'm too lazy to remove the background
)
Hope that this time, I've hit the "more or less" correct colors and shading.
@SupaBuddie: Thx mate
! Yeah well, contrast seems to be my main problem :/
@Chris2Balls: Nope, not Splices. At least not as soon as I start to sprite the full sheets. The "stand" sprites were the only ones that were spliced, but it was only for the recognition of the characters.
As you can see, the Simon, Richter, Juste and Trevor sprites are different. Leon is a BIG W.I.P. so I still don't know how he will turn out at the end![Smile Smile](https://www.vg-resource.com/images/custom_smilies/smile.png)
Though lots of stuff may resemble the original caslevania characters. Why? Well simply, because there aren't many options and variations due to the small sprites
... But still, I try my best in making them more individual ![Smile Smile](https://www.vg-resource.com/images/custom_smilies/smile.png)
@Cobalt Blue: True dat! That's why I try to leave the most unnecessary parts away and sprite only the main recognizable ones (from now on, at least)
@Tonberry2k: Yeah well, the problem is that I "need" those details on Simon...nearly ALL of them :/... it's a big difference to see the sprites in this topic, without a background, to the actual ingame background. I tested those with a Castlevania background and it looked OK (the problem is > only OK)
Still trying to figure out what the main problem is.
The hair...it IS actually moving, though I know what you mean. I'll have to fix the hair anyway, so I'll give it a shot
!
____________________________________________________________
UPDATES:
So I finally made a somewhat interesting "stand" animation:
![[Image: simonbelmontstandcustom.gif]](http://img837.imageshack.us/img837/1453/simonbelmontstandcustom.gif)
I took the idea from 2 sources:
- Simon Belmont (original 8-Bit sprite)
- Richter Belmont (C
otN "stand"-animation)
Both of these gave me only the idea how it could look OR be animated...though it looks funny due to the level of the details... I'll have to take a look at the ingame version of that![Smile Smile](https://www.vg-resource.com/images/custom_smilies/smile.png)
PS: Yeah the hair isn't moving, I noticed that, after I made the GIF... I'll change that too!
![Smile Smile](https://www.vg-resource.com/images/custom_smilies/smile.png)
@Lexou Duck: Thx, I took you advice and re-edited my sprite, changed some light sources and some colors (I had a closer look at the artwork again...duh) and this came out:
![[Image: richter.png]](http://img836.imageshack.us/img836/7301/richter.png)
(I'm too lazy to remove the background
![Tongue Tongue](https://www.vg-resource.com/images/custom_smilies/tongue.png)
Hope that this time, I've hit the "more or less" correct colors and shading.
@SupaBuddie: Thx mate
![Big Grin Big Grin](https://www.vg-resource.com/images/custom_smilies/biggrin.png)
@Chris2Balls: Nope, not Splices. At least not as soon as I start to sprite the full sheets. The "stand" sprites were the only ones that were spliced, but it was only for the recognition of the characters.
As you can see, the Simon, Richter, Juste and Trevor sprites are different. Leon is a BIG W.I.P. so I still don't know how he will turn out at the end
![Smile Smile](https://www.vg-resource.com/images/custom_smilies/smile.png)
Though lots of stuff may resemble the original caslevania characters. Why? Well simply, because there aren't many options and variations due to the small sprites
![Sad Sad](https://www.vg-resource.com/images/custom_smilies/sad.png)
![Smile Smile](https://www.vg-resource.com/images/custom_smilies/smile.png)
@Cobalt Blue: True dat! That's why I try to leave the most unnecessary parts away and sprite only the main recognizable ones (from now on, at least)
@Tonberry2k: Yeah well, the problem is that I "need" those details on Simon...nearly ALL of them :/... it's a big difference to see the sprites in this topic, without a background, to the actual ingame background. I tested those with a Castlevania background and it looked OK (the problem is > only OK)
Still trying to figure out what the main problem is.
The hair...it IS actually moving, though I know what you mean. I'll have to fix the hair anyway, so I'll give it a shot
![Big Grin Big Grin](https://www.vg-resource.com/images/custom_smilies/biggrin.png)
____________________________________________________________
UPDATES:
So I finally made a somewhat interesting "stand" animation:
![[Image: simonbelmontstandcustom.gif]](http://img837.imageshack.us/img837/1453/simonbelmontstandcustom.gif)
I took the idea from 2 sources:
- Simon Belmont (original 8-Bit sprite)
- Richter Belmont (C
![Unsure Unsure](https://www.vg-resource.com/images/custom_smilies/unsure.gif)
Both of these gave me only the idea how it could look OR be animated...though it looks funny due to the level of the details... I'll have to take a look at the ingame version of that
![Smile Smile](https://www.vg-resource.com/images/custom_smilies/smile.png)
PS: Yeah the hair isn't moving, I noticed that, after I made the GIF... I'll change that too!