11-27-2012, 11:55 AM
(This post was last modified: 11-27-2012, 03:55 PM by PrettyNier.)
Goemaer, don't be so presumptuous. I went into the demo expecting awful cutscenes but gameplay that would probably impress me (i had low expectations, so really competency and a mild amount of ingenuity was all that was required) but even that couldn't hold it. The only thing that I was pleasantly surprised by was the charge wave the sword can do - I thought that was neat.
But the fact of the matter is, the game is as stupid as its cutscenes; the combat is slow and clunky. And the way the controls are laid out on the controller are awkward - there are two dodge buttons. that do the exact same thing.
the enemies are dumb and exist as nothing but inanimate objects to combo off of, and the style system is broken.
I'll elaborate later, i'm at school right now and dont have access to the notes I wrote down or the conversations I had with others who tried it.
But the fact of the matter is, the game is as stupid as its cutscenes; the combat is slow and clunky. And the way the controls are laid out on the controller are awkward - there are two dodge buttons. that do the exact same thing.
the enemies are dumb and exist as nothing but inanimate objects to combo off of, and the style system is broken.
I'll elaborate later, i'm at school right now and dont have access to the notes I wrote down or the conversations I had with others who tried it.