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Castlevania - Rondo of 8-bit [very early alpha]
#21
(11-27-2012, 05:27 PM)TomGuycott Wrote: So basically would the game not really have NES limitations in terms of the gameplay? Or you want it to have that but still be faster paced than Drac X?

well im not sure what the limitations are gameplay-wise
but look at the ninja gaiden games, they had complex controls, and cutscenes, yet they manage to abide to the nes limitations

otherwise, there's stuff that would never work on an NES, like that behemoth sprite, it's waaay too huge, if it were to show up on an actual NES, all the sprites on-screen would blink n shit
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RE: Castlevania - Dracula NES [Programmer Needed] - by Lexou Duck - 11-28-2012, 01:26 AM

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